Game Rules
This guide explains the complete rules of Match Mania and how to play.
Game Objective
Be the first player to play all your cards. When you have one card remaining, the game will automatically call out for you!
Game Setup
Players
- 1 human player (you)
- 3 AI opponents
- Total: 4 players
Initial Deal
- Each player receives 7 cards at the start
- One card is placed face-up to start the discard pile
- Remaining cards form the draw pile
Card Types
Number Cards (0-9)
- Available in four colors: Red, Yellow, Green, Blue
- Each color has two of each number (except 0, which has one per color)
Action Cards
Skip
- Next player loses their turn
- Can be played on matching color or another Skip card
Reverse
- Reverses the direction of play
- In 2-player games, acts like a Skip
- Can be played on matching color or another Reverse card
Draw Two (+2)
- Next player draws 2 cards and loses their turn
- Can be played on matching color or another Draw Two
- Stacking: If enabled in rules, player can play another +2 to pass the penalty to the next player
Wild Cards
Wild
- Can be played on any card
- Player chooses the color to continue play
- For AI players, color is automatically selected
Wild Draw Four (+4)
- Can be played on any card when you don't have a playable card
- Next player draws 4 cards and loses their turn
- Player who played it chooses the color
- Challenge Rule: Currently not implemented
Playing the Game
Valid Plays
You can play a card if it matches the top discard card in: - Color (e.g., Red 5 on Red 7) - Number (e.g., Blue 3 on Red 3) - Action Type (e.g., Skip on Skip, Draw Two on Draw Two) - Wild cards can always be played
Taking Your Turn
- Check your hand for playable cards (they'll be highlighted)
- Play a card by tapping it, or
- Draw a card from the pile by tapping the draw pile
- If you draw a playable card, you can play it immediately or keep it
Drawing Cards
- If you have no playable cards, you must draw
- Standard Rule: Draw one card, then your turn ends
- Draw to Match Rule (optional): Keep drawing until you get a playable card
Special Rules (Customizable)
Stacking
- When enabled: Players can play another +2 on a +2 to pass the cumulative penalty to the next player
- Example: Player 1 plays +2, Player 2 plays +2, Player 3 draws 4 cards
- When disabled: Player must draw immediately
Draw to Match
- When enabled: If you can't play, draw cards until you get a playable one (which you must play)
- When disabled: Draw one card and your turn ends, even if it's playable
Force Play
- When enabled: If you draw a playable card, you must play it
- When disabled: You can choose to keep the drawn card
Jump-In
- Currently not implemented (planned for future release)
- Would allow players with an identical card to play out of turn
Seven-O
- Currently not implemented (planned for future release)
- Playing a 7 would swap hands with another player
- Playing a 0 would rotate all hands in the direction of play
Progressive UNO
- Currently not implemented (planned for future release)
- Starting hand size and draw pile size variations
Winning the Game
Calling Out
- When you play your second-to-last card, the game automatically announces for you
- If you forget (impossible in this digital version), no penalty applies
Victory
- First player to play all their cards wins
- Game displays the winner and updates statistics
- Option to play again or return to menu
Scoring
Currently, Match Mania is played as single games without cumulative scoring. Each game results in: - Win or Loss for the player - Statistics updated (games played, won, win rate, etc.)
Note: Tournament/points-based scoring may be added in future versions.
AI Behavior
AI players use strategic decision-making: - Evaluate all legal moves - Prioritize action cards when beneficial - Choose optimal colors when playing Wild cards - Adapt strategy based on game state - Each AI has a simulated "thinking" delay for realism
See AI Players for more details.
Rule Variations
Match Mania allows you to customize rules via the Settings menu:
- Open Settings from the main menu
- Select Custom Rules
- Toggle rules on/off
- Changes apply to all new games
See Custom Rules for detailed configuration options.
Common Scenarios
Can I play a Wild Draw Four anytime?
In the standard rules, Wild Draw Four can only be played if you don't have a card matching the current color. However, Match Mania currently allows it anytime (this may be configurable in future updates).
What happens if the draw pile is empty?
The discard pile (except the top card) is shuffled and becomes the new draw pile.
Can I play a Skip on a different colored Skip?
Yes! Action cards can be played on matching action type, regardless of color.
What if I draw the exact card I need?
If Force Play is enabled, you must play it. Otherwise, you can choose to keep it.
Strategy Tips
- Action Cards: Save action cards for strategic moments
- Color Management: Try to control the color to match your hand
- Card Counting: Pay attention to what colors have been played
- Wild Cards: Save for crucial moments or when you're stuck
- One Card Left: Plan ahead so your last card is easily playable
Next: How to Play | Custom Rules | AI Players